The value of the video "Using Virtual Reality to Help Kids with Autism | Freethink Superhuman
The video "Using Virtual Reality to Help Kids with Autism | Freethink Superhuman" by Freethink is a piece of video multimedia that can be learned from. The video is filled with action shots of children using a virtual reality headset next to a video of what they were seeing. The whole video focuses on the issue of how to help those who are living with autism. This is done by giving them access to a virtual reality headset to see if it can help.The video is primarily structured by narrating an interview over b-roll of children who have autism interacting with the virtual reality headsets. Occasionally they will cut away from the b-roll back to the interview itself. Doing this lets you see who is talking. There were a few interaction shots with a child using virtual reality while an adult talks to them about what they are seeing and what they should do. The source for the information seems to be the interviewed subject.
There is definitely some editorializing as this video is in overtly in favor of the actions being taken. Both the music that they added and the interview lines they chose portray the product in a favorable light. The shots have an amount of wall space and the walls are usually out of focus while the people in frame are in focus. The shots where someone is using a virtual reality headset have a very out of focus background, which helps you focus more of the subject.
Ambient sound is completely absent, and is instead is replaced by music. Most natural sound seems to be cut in favor of both the interview and the background music.
The video has good sequencing, allowing it to be more effective at telling its story. The video uses many jump cuts, and some of them are very jarring. There is visual variety in the different shots with both close-up shots and medium shots, as well as a few establishing shots. The shots were all shot inside, so the available light was primarily interior lighting. The lighting was soft and not as harsh as lights can be.
The aspect ratio is 16:9, which is fairly common. There are a few detail shots, which show the creation and use of the virtual reality software outside of virtual reality. Shots tend to be fairly static and do not feature pans, tilts, and zooms. The video features both rule of thirds and symmetry, which makes it more visually pleasing.
Some of the interview sections had head room but not all of them. For the interview sections, all of the shots had the subject facing the camera, but the distance varied each time. During the interview sequences, the name of the subject and how they relate to the story are given. The interview shots do have look space as well.
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